按钮是根据屏幕大小自动布局,所以不会因为设备不同导致错位
数据库操作是GitHub上的SQLiteDB
下面是Storyboard的设计图
下面是实现的代码
// // ViewController.swift // // // Created by XWJACK on 15/12/15. // Copyright © 2015年 XWJACK. All rights reserved. // import UIKit class ViewController: UIViewController,SegueDelegate { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view, typically from a nib. //self.view = GestureUnLock(frame: CGRectZero) let GestureUnLockview:GestureUnLock = GestureUnLock(frame: CGRectZero) GestureUnLockview.seguedelegate = self self.view = GestureUnLockview } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } //跳转 func segue(){ self.performSegueWithIdentifier("ToMainSegue", sender: self) } //传值 override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { } deinit{ print("ViewController End") } }
// // ContainTableViewCell.swift // // // Created by XWJACK on 12/24/15. // Copyright © 2015 XWJACK. All rights reserved. // import UIKit class ContainTableViewCell: UITableViewCell { @IBOutlet weak var Contain: UILabel! @IBOutlet weak var Username: UILabel! @IBOutlet weak var Password: UILabel! override func awakeFromNib() { super.awakeFromNib() // Initialization code } override func setSelected(selected: Bool, animated: Bool) { super.setSelected(selected, animated: animated) // Configure the view for the selected state } }
// // EditViewController.swift // // // Created by XWJACK on 12/26/15. // Copyright © 2015 XWJACK. All rights reserved. // import UIKit class EditViewController: UIViewController { @IBOutlet weak var Contain: UITextField! @IBOutlet weak var Username: UITextField! @IBOutlet weak var Password: UITextField! var oldContain:String? var oldUsername:String? var oldPassword:String? //true为add,false为edit var editOrAdd:Bool = true var block:BlockComplateHandle? override func viewDidLoad() { super.viewDidLoad() self.view.backgroundColor = UIColor.whiteColor() Contain?.text = oldContain Username?.text = oldUsername Password?.text = oldPassword // Do any additional setup after loading the view. } @IBAction func save(sender: UIBarButtonItem) { Password.resignFirstResponder() let tempContain:String? = Contain.text let tempUsername:String? = Username.text let tempPassword:String? = Password.text if tempContain != ""{//判断Contain是否为空 for var temp in CellContain {//判断有没有重复 let value = temp["Contain"] as? String if value == tempContain{ let alert = UIAlertView(title: "Error", message: "Repeat Contain", delegate: self, cancelButtonTitle: "OK") alert.show() return } } block?(contain: tempContain!, username: tempUsername!, password: tempPassword!) self.navigationController?.popViewControllerAnimated(true) }else{ let alert = UIAlertView(title: "Error", message: "No Contain", delegate: self, cancelButtonTitle: "OK") alert.show() } } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } //block回调 func passValueUseBlock(myblock:BlockComplateHandle){ block = myblock } //隐藏键盘 override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) { self.view.endEditing(true) } deinit{ print("EditViewController End") } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { // Get the new view controller using segue.destinationViewController. // Pass the selected object to the new view controller. } */ }
// // MainTableViewController.swift // // // Created by XWJACK on 12/23/15. // Copyright © 2015 XWJACK. All rights reserved. // import UIKit //cell的内容 var CellContain:[[String:AnyObject]] = [] class MainTableViewController: UITableViewController { var selectIndex:NSIndexPath? override func viewDidLoad() { super.viewDidLoad() // Uncomment the following line to preserve selection between presentations // self.clearsSelectionOnViewWillAppear = false // Uncomment the following line to display an Edit button in the navigation bar for this view controller. //self.navigationItem.leftBarButtonItem = self.editButtonItem() let dboperator = DataOperate() CellContain = dboperator.ReadAllFromDB() //print(CellContain) } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } // MARK: - Table view data source override func numberOfSectionsInTableView(tableView: UITableView) -> Int { // #warning Incomplete implementation, return the number of sections return 1 } override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int { // #warning Incomplete implementation, return the number of rows return CellContain.count } override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell { let cell = tableView.dequeueReusableCellWithIdentifier("contain", forIndexPath: indexPath) as! ContainTableViewCell cell.Contain.text = CellContain[indexPath.row]["Contain"] as? String cell.Username.text = CellContain[indexPath.row]["Username"] as? String cell.Password.text = CellContain[indexPath.row]["Password"] as? String cell.accessoryType = UITableViewCellAccessoryType.DisclosureIndicator // Configure the cell... return cell } /* // Override to support conditional editing of the table view. override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool { // Return false if you do not want the specified item to be editable. return true } */ // Override to support editing the table view. override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) { if editingStyle == .Delete { // Delete the row from the data source //数据库删除 let PrimaryKey = CellContain[indexPath.row]["Contain"] as? String let delete = DataOperate() if let temp = PrimaryKey{ delete.DeleteRow(temp) } //数据删除 CellContain.removeAtIndex(indexPath.row) tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: UITableViewRowAnimation.Left) } else if editingStyle == .Insert { // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view } } //编辑 func editContain(contain contain: String?, username: String?, password: String?) { let OldContain = CellContain[selectIndex!.row]["Contain"] as? String CellContain[selectIndex!.row]["Contain"] = contain CellContain[selectIndex!.row]["Username"] = username CellContain[selectIndex!.row]["Password"] = password let update = DataOperate() update.EditRow(PrimaryKey: OldContain!, Contain: contain!, Username: username!, Password: password!) self.tableView.reloadData() } //添加 func addContain(contain contain: String?, username: String?, password: String?){ CellContain.append(["Contain":"\(contain!)","Username":"\(username!)","Password":"\(password!)"]) let insert = DataOperate() insert.AddRow(PrimaryKey: contain!, Username: username!, Password: password!) self.tableView.reloadData() } /* // Override to support rearranging the table view. override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) { } */ /* // Override to support conditional rearranging of the table view. override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool { // Return false if you do not want the item to be re-orderable. return true } */ // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { // Get the new view controller using segue.destinationViewController. // Pass the selected object to the new view controller. if segue.identifier == "AddSegue" { let destination = segue.destinationViewController as? EditViewController if let temp = destination { temp.editOrAdd = true temp.passValueUseBlock{(contain: String, username: String, password: String) -> Void in self.addContain(contain: contain, username: username, password: password) } } } if segue.identifier == "EditSegue" { selectIndex = self.tableView.indexPathForSelectedRow let destination = segue.destinationViewController as? EditViewController if let temp = destination { if let index = selectIndex{ temp.oldContain = CellContain[index.row]["Contain"] as? String temp.oldUsername = CellContain[index.row]["Username"] as? String temp.oldPassword = CellContain[index.row]["Password"] as? String temp.editOrAdd = false temp.passValueUseBlock{(contain: String, username: String, password: String) -> Void in self.editContain(contain: contain, username: username, password: password) } } } } } }
// // SettingViewController.swift // // // Created by XWJACK on 12/31/15. // Copyright © 2015 XWJACK. All rights reserved. // import UIKit class SettingViewController: UIViewController,SegueDelegate { override func viewDidLoad() { super.viewDidLoad() let GestureUnLockview:GestureUnLock = GestureUnLock(frame: CGRectZero) GestureUnLockview.Change = false GestureUnLockview.seguedelegate = self self.view = GestureUnLockview // Do any additional setup after loading the view. } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } //跳转 func segue(){ let alert = UIAlertView(title: "Success", message: "Change Password Success", delegate: nil, cancelButtonTitle: "OK") alert.show() self.navigationController?.popViewControllerAnimated(true) } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { // Get the new view controller using segue.destinationViewController. // Pass the selected object to the new view controller. } */ }
// // NavigationController.swift // // // Created by XWJACK on 12/27/15. // Copyright © 2015 XWJACK. All rights reserved. // import UIKit class NavigationController: UINavigationController { override func viewDidLoad() { super.viewDidLoad() // Do any additional setup after loading the view. } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() // Dispose of any resources that can be recreated. } /* // MARK: - Navigation // In a storyboard-based application, you will often want to do a little preparation before navigation override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) { // Get the new view controller using segue.destinationViewController. // Pass the selected object to the new view controller. } */ }
// // DataBaseOperate.swift // // // Created by XWJACK on 12/23/15. // Copyright © 2015 XWJACK All rights reserved. // import Foundation //数据库实例 let db = SQLiteDB.sharedInstance() //验证登陆 class Verify{ func verify(password:String) -> Bool{ let data = db.query("select * from admin") if data.count > 0{ for temp in data{ let LoginPassword = temp["LoginPassword"] as? String if LoginPassword == password { return true }else{ return false } } }else{ return false } return false } } //修改密码 class ChangePassword{ class func ChangePassword(password:String) -> Bool{ let sql = "update admin set LoginPassword='\(password)'" if db.execute(sql) == 1{ return true }else{ return false } } } //登陆数据操作 class LoginPasswordOperate{ //创建登陆表 func CreateTable(){ //如果表不存在就创建表 let sql = "create table if not exists admin(LoginUser primary key,LoginPassword text)" db.execute(sql) } //将密码写入数据库 func WriteDB(password:String){ let user = "admin" let sql = "insert into admin(LoginUser,LoginPassword) values('\(user)','\(password)')" db.execute(sql) } } //数据操作 class DataOperate{ //创建表 func CreateTable(){ let sql = "create table if not exists contain(Contain primary key,Username text,Password text)" db.execute(sql) } //查找全部内容 func ReadAllFromDB() -> [[String:AnyObject]]{ let sql = "select * from contain" return db.query(sql) } //删除数据 func DeleteRow(PrimaryKey:String){ let sql = "delete from contain where Contain='\(PrimaryKey)'" db.execute(sql) } //添加数据 func AddRow(PrimaryKey Contain:String, Username:String, Password:String){ let sql = "insert into contain values('\(Contain)','\(Username)','\(Password)')" db.execute(sql) } //更新数据 func EditRow(PrimaryKey OldContain:String, Contain:String, Username:String, Password:String){ let sql = "update contain set Contain='\(Contain)',Username='\(Username)',Password='\(Password)' where Contain='\(OldContain)'" db.execute(sql) } }
// // Login.swift // // // Created by XWJACK on 15/12/21. // Copyright © 2015年 XWJACK. All rights reserved. // import UIKit //锁屏 class GestureUnLock: UIView { enum StatusLine{//线条状态 case defaultLine case rightLine case wrongLine } //定义按钮集合 var button:[UIButton] = [UIButton]() //屏幕大小 let screen:UIScreen = UIScreen.mainScreen() var size:CGRect = CGRect() //默认按钮图片 let DefaultBackgroundImage:UIImage? = UIImage(named: "gp_gray@3x") //触摸后按钮前图 let TouchImage:UIImage? = UIImage(named: "gp_bluedot@3x") //触摸后按钮背景图 let TouchBackgroundImage:UIImage? = UIImage(named: "gp_blue@3x") //正确按钮前图 let RightImage:UIImage? = UIImage(named: "gp_greendot@3x") //正确按钮背景图 let RightBackgroundImage:UIImage? = UIImage(named: "gp_green@3x") //错误按钮前图 let WrongImage:UIImage? = UIImage(named: "gp_reddot@3x") //错误按钮背景图 let WrongBackgroundImage:UIImage? = UIImage(named: "gp_red@3x") //九个点的位置 var pozition:[CGRect] = Array<CGRect>(count: 9, repeatedValue: CGRect(x: 0.0, y: 0.0, width: 0.0, height: 0.0)) //九个点的圆心位置 var CenterPozition:[CGPoint] = Array<CGPoint>(count: 9, repeatedValue: CGPoint(x: 0.0, y: 0.0)) //手指的坐标 var fingerPoint:CGPoint = CGPoint() //收集触摸的点 var selectPointIndexCollection:[Int] = Array<Int>() //正确还是错误 var status:Bool? = nil //判断是否是修改密码true表示是登陆,false表示是修改密码 var Change:Bool = true //代理,用于跳转 //weak为弱引用,不会造成内存泄露 weak var seguedelegate:SegueDelegate? override init(frame:CGRect){ super.init(frame:frame) //26 29 40 self.backgroundColor = UIColor(red: 62/255.0, green: 63/255.0, blue: 67/255.0, alpha: 1) CreateButton() } required init(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func drawRect(rect: CGRect) { // Drawing code var type = StatusLine.defaultLine if status == true{ type = StatusLine.rightLine }else if status == false{ type = StatusLine.wrongLine } if selectPointIndexCollection.count > 0 { for index in 0...self.selectPointIndexCollection.count - 1 { let nextIndex = index + 1 if nextIndex < self.selectPointIndexCollection.count{ let firstPointIndex = self.selectPointIndexCollection[index] let secondPointIndex = self.selectPointIndexCollection[nextIndex] drawLine(point1: CenterPozition[firstPointIndex - 1], point2: CenterPozition[secondPointIndex - 1],statusline: type) } } if fingerPoint.x != -100{//去掉最后的一条线 let lastPoint = CenterPozition[self.selectPointIndexCollection[self.selectPointIndexCollection.count - 1] - 1] drawLine(point1: lastPoint, point2: fingerPoint,statusline: type) } } //CreateButton() CreateTitle() } //画线 func drawLine(point1 point1:CGPoint, point2:CGPoint, statusline:StatusLine){ let bp = UIBezierPath() switch statusline{ case StatusLine.defaultLine: UIColor(red: 107/255.0, green: 179/255.0, blue: 244/255.0, alpha: 1).setStroke() case StatusLine.rightLine: UIColor(red: 126/255.0, green: 211/255.0, blue: 113/255.0, alpha: 1).setStroke() case StatusLine.wrongLine: UIColor(red: 189/255.0, green: 60/255.0, blue: 53/255.0, alpha: 1).setStroke() } bp.lineWidth = 3 bp.moveToPoint(point1) bp.addLineToPoint(point2) bp.stroke() } //判断触摸点是否在button内 func IsFingerInButtonThenCollection(finger:CGPoint){ for index in 0...8 { if !selectPointIndexCollection.contains(index + 1) {//判断是否已经被选中 if CGRectContainsPoint(pozition[index], finger) {//判断是否在button中 self.selectPointIndexCollection.append(index + 1) self.changeButtonImage(self.button[index]) } } } } override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) { let t = touches.first self.fingerPoint = t!.locationInView(self) IsFingerInButtonThenCollection(fingerPoint) self.setNeedsDisplay() } override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) { let t = touches.first self.fingerPoint = t!.locationInView(self) IsFingerInButtonThenCollection(fingerPoint) self.setNeedsDisplay() } override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) { var password = "" self.fingerPoint.x = -100 if selectPointIndexCollection.count < 3 && selectPointIndexCollection.count != 0{//密码少于三位 let alert = UIAlertView(title: "提示", message: "密码少于3位", delegate: self, cancelButtonTitle: "知道了") alert.show() }else if selectPointIndexCollection.count == 0{//没有选中任何的按钮 }else{ for index in selectPointIndexCollection {//得到密码 password += "\(index)" } if Change{//登陆 let verify = Verify() if verify.verify(password){//正确就跳转 changeButtonImageRight() status = true self.setNeedsDisplay() if let delegate = seguedelegate{ delegate.segue() } }else{ changeButtonImageWrong() status = false } }else{//修改密码 if ChangePassword.ChangePassword(password) { if let delegate = seguedelegate{ delegate.segue() } } } } NSTimer.scheduledTimerWithTimeInterval(0.5, target: self, selector: "goDefault", userInfo: nil, repeats: false)//延时0.5秒 self.setNeedsDisplay() } //返回程序初始状态 func goDefault(){ selectPointIndexCollection = [] goBackDefaultButtonImage() status = nil self.setNeedsDisplay() } func CreateTitle(){ let lable = UILabel() lable.frame = CGRect(x: pozition[1].origin.x, y: pozition[1].origin.y - 70, width: pozition[1].width, height: 30.0) lable.textColor = UIColor(red: 220/255.0, green: 217/255.0, blue: 222/255.0, alpha: 1) lable.textAlignment = NSTextAlignment.Center if Change{ lable.text = "Login" }else{ lable.text = "Change" } self.addSubview(lable) } //布局按钮 func CreateButton(){ size = screen.bounds //按钮的半径 let r = size.width / 10 //第一个按钮距离屏幕顶部的大小(8 * r是总共按钮的高度,100是按钮距离底部的高度) let height:CGFloat = size.height - 100.0 - 8 * r for var i = 0; i < 9; i++ { switch i { case 0,1,2: pozition[i] = CGRect(x: 2 * r * CGFloat(i) + CGFloat(i + 1) * r, y: height, width: 2 * r, height: 2 * r) case 3,4,5: pozition[i] = CGRect(x: 2 * r * CGFloat(i - 3) + CGFloat(i - 3 + 1) * r, y: height + 3 * r, width: 2 * r, height: 2 * r) case 6,7,8: pozition[i] = CGRect(x: 2 * r * CGFloat(i - 6) + CGFloat(i - 6 + 1) * r, y: height + 6 * r, width: 2 * r, height: 2 * r) default: break } CenterPozition[i] = CGPoint(x: pozition[i].origin.x + r,y: pozition[i].origin.y + r) button.append(UIButton(frame: pozition[i])) button[i].setBackgroundImage(UIImage(named: "gp_gray@3x"), forState: .Normal) button[i].userInteractionEnabled = false // button[i]!.addTarget(self, action: Selector("changeImage:"), forControlEvents: UIControlEvents.TouchUpInside) self.addSubview(button[i]) } } //改变按钮样式 func changeButtonImage(sender:UIButton){ sender.setImage(TouchImage, forState: UIControlState.Normal) sender.setBackgroundImage(TouchBackgroundImage, forState: UIControlState.Normal) } //还原全部按钮样式 func goBackDefaultButtonImage(){ for index in button { index.setImage(nil, forState: UIControlState.Normal) index.setBackgroundImage(DefaultBackgroundImage, forState: UIControlState.Normal) } } //密码正确按钮样式 func changeButtonImageRight(){ for index in selectPointIndexCollection{ button[index - 1].setImage(RightImage, forState: UIControlState.Normal) button[index - 1].setBackgroundImage(RightBackgroundImage, forState: UIControlState.Normal) } } //密码错误按钮样式 func changeButtonImageWrong(){ for index in selectPointIndexCollection{ button[index - 1].setImage(WrongImage, forState: UIControlState.Normal) button[index - 1].setBackgroundImage(WrongBackgroundImage, forState: UIControlState.Normal) } } deinit{ print("GestureUnLock End") } }
// // SegueDelegate.swift // // // Created by XWJACK on 12/22/15. // Copyright © 2015 XWJACK. All rights reserved. // import Foundation protocol SegueDelegate:NSObjectProtocol{ func segue() } @objc protocol EditDelete{ func editContain(contain contain:String?, username:String?, password:String?) func addContain(contain contain: String?, username: String?, password: String?) } typealias BlockComplateHandle = (contain: String, username: String, password: String) -> Void
程序依旧有许多不足的地方,比如在跳转之后内存依旧不降下来,可能是因为是手势解锁是根视图。所以之后会改进。