核心动画——弹簧动画一主要介绍弹簧动画的一些属性,下面介绍一下弹簧动画的另一种效果。
首先在Main.storyboard文件里面创建一个UIButton,ViewController继承于ViewController。将UIButton设置为一个属性,选中UIButton右击不放手拖到ViewController.m文件的@interface 里面并给它起名。同时,给它一个触发事件,将它拖到@implementation里面。具体操作看代码:
#import "ViewController.h" @interface ViewController () @property (weak, nonatomic) IBOutlet UIButton *annimationButton; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; } - (IBAction)action:(id)sender { UIButton *button = sender; button.selected = !button.selected; button.backgroundColor = button.selected != YES?[UIColor colorWithRed:1.000 green:0.435 blue:0.812 alpha:1.000]:[UIColor colorWithRed:0.400 green:0.800 blue:1.000 alpha:1.000]; [self jump]; } - (void)jump{ CASpringAnimation *animation = [CASpringAnimation animationWithKeyPath:@"bounds"]; animation.toValue = [NSValue valueWithCGRect:CGRectMake(0, 0, self.annimationButton.frame.size.width*1.5, self.annimationButton.frame.size.height*1.5)]; animation.mass = 2; animation.stiffness = 100; animation.damping = 3; animation.initialVelocity = 30; animation.duration = animation.settlingDuration; [self.annimationButton.layer addAnimation:animation forKey:@"jump"]; } - (void)move:(CGPoint)toPoint{ CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"position"]; basicAnimation.toValue = [NSValue valueWithCGPoint:toPoint]; basicAnimation.duration = 3; basicAnimation.removedOnCompletion = NO; basicAnimation.fillMode = kCAFillModeBoth; [self.annimationButton.layer addAnimation:basicAnimation forKey:@"move"]; } - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ [self move:[[touches anyObject] locationInView:self.view]]; NSLog(@"button改变位置之前的中心点x:%f y:%f",self.annimationButton.center.x,self.annimationButton.center.y); NSLog(@"button上面Layer的中心点x:%f y:%f",self.annimationButton.layer.position.x,self.annimationButton.layer.position.y); //CAAnimation 只是改变图层的动画效果,并没有真实的改变视图、图层的属性值 } @end
它的效果: